UPT Perpustakaan

Universitas Muhammadiyah Purworejo

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THE EFFECTIVENESS OF GUESSING GAME IN TEACHING VOCABULARY AT THE SEVENTH GRADE STUDENTS OF SMP NEGERI 33 PURWOREJO IN THE ACADEMIC YEAR 2012/2013


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Purworejo : Program Studi Pendidikan Bahasa Inggris FKIP Universitas Muhammadiyah Purworejo., 2013
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English
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ABSTRACT Badingatussalamah, 2012. The Effectiveness of guessing game in Teaching Vocabulary at the Seventh Grade Students of SMP N 33 Purworejo in the academic year of 2012/2013. A Thesis. English Department, The Faculty of Teacher Training and Educational Science, Muhammadiyah University of Purworejo. Consultant: Juita Triana, M.Pd. In globalization era, English becomes very important because English is an International language. The ability in using English is very important to everyone. Therefore, English becomes compulsory subject for junior high school students. In fact, the students at this age are still lack of vocabulary. Teaching vocabulary first is important because it is very essential to improve the four language skills (listening, speaking, reading, and writing). To make teaching and learning process more interesting, teacher should be creative in using media of learning. However, must of teacher is still based on textbooks. By using Guessing Game technique, the students can have high motivation to learn English. As the result, they can learn vocabulary easily and interestingly. The aim of this research is to know whether guessing game is effective or not to improve students? vocabulary at the seventh grade students of SMP N 33 Purworejo in the academic year 2012/2013. In this research, the researcher took 68 students of VII D and VIIE as the population and sample. The researcher conducted pre test and post test. The researcher used guessing game to teach vocabulary and the researcher analyzed the data by using T-test. The result of this research showed that guessing game was effective to teaching vocabulary at the seventh grade students of SMP N 33 Purworejo in the academic year of 2012/2013. It was found that the result of t-value was 3.27. Based on the 0.05 significance level, the value of t-table was 2.03, the computation showed that t-value was higher than t-table, which was 3.27 > 2.03. Moreover, Guessing game technique was effective to teaching vocabulary. It can be seen from gained score control group and experimental group which was given the treatment. The Experimental group was higher than control group. Based on the result findings, it can be shown that the students? vocabulary increases. Moreover, Guessing games give positive contribution toward the students? vocabulary. By using guessing game, the teaching and learning process is more interesting. . Keywords: teaching, effectiveness, Guessing game, vocabulary.
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